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AI Insights · Timothy · October 2024

Top 5 Basketball Games on Android in Austria: Q3 2024 Performance Review

Explore the performance trends of the top 5 basketball games on Android in Austria during Q3 2024, highlighting downloads, revenue, and active user metrics.

Top 5 Basketball Games on Android in Austria: Q3 2024 Performance Review

During the third quarter of 2024, the top basketball games on the Android platform in Austria showed diverse performance trends in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.

Basket Battle from Supersonic Studios LTD saw a varied performance throughout Q3 2024. Revenue peaked at $9K in early July before dropping to zero in mid-quarter, only to recover slightly to $7K by the end of September. Downloads started at 640K, gradually decreasing to 265K at the beginning of September, and then rebounding to 464K by the end of the quarter. Weekly active users began at approximately 9K and experienced a moderate decline, ending the quarter at 7.8K.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS demonstrated a fluctuating revenue pattern, starting from a low $2K in late July and rising to $178K in early August, before tapering off to $9K by the end of September. Downloads peaked at 277K in late July and declined to 122K by the end of the quarter. The number of weekly active users showed a slight variation, starting at 1.4K and ending at 1.4K as well, with a peak of 1.8K mid-quarter.

Basketball Arena: Online Game from Masomo Gaming experienced a revenue increase from $35K in early July to $122K by late September. Downloads remained relatively stable, with a peak of 209K in late August, and declined slightly to 139K by the end of September. Weekly active users fluctuated, beginning at 741 and ending at 586, with a peak of 718 in late August.

Basketball Stars: Multiplayer by Miniclip.com showed a steady increase in revenue, reaching a peak of $132K in mid-August before decreasing to $33K by the end of September. Download numbers fluctuated, starting at 357K and ending at 51K, with a notable peak of 203K in late August. Weekly active users began at 944 and gradually declined to 340 by the end of the quarter.

Mini Basketball, also from Miniclip.com, exhibited a steady growth in revenue, peaking at $167K in late August, and ending the quarter at $32K. Downloads increased from 78K at the start of the quarter to 166K by the end. Weekly active users showed a positive trend, starting at 249 and peaking at 502 in early September before slightly decreasing to 389 by the end of the quarter.

These insights offer a glimpse into the dynamic performance of basketball games on Android in Austria during Q3 2024. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024